Character bible
Silhouette, proportion, expression, palette, material, personality, and consistency rules for repeatable use.
World 02 / MOTION / reviewed 24 Aug 2026
InkRock Animation develops original characters and motion systems with documented visual rules, performance intent, and shot-level quality control.
Defined output / 01
Silhouette, proportion, expression, palette, material, personality, and consistency rules for repeatable use.
Style frames, environments, lighting logic, color scripts, and composition studies tied to story intent.
Pose vocabulary, timing principles, acting beats, movement constraints, and animation tests.
Boards, animatics, layout, asset dependencies, review notes, and final-output specifications.
Dated artifact links, version lineage, contributor roles, review outcomes, and declared limitations.
Reproducible method / 02
Establish character purpose, visual identity, performance range, format, and technical boundaries.
Turn the design into repeatable model, palette, expression, motion, and environment rules.
Build readable poses and timing, then refine acting, physics, staging, and rhythm at shot level.
Review continuity, deformation, motion clarity, render integrity, provenance, and delivery specifications.
Release controls / 03
Public proof state / 04
This ledger distinguishes a published capability and method from proof of completed outcomes. InkRock will update each row only when a dated public artifact supports the change.
| Evidence | Status | What is verifiable now | Reviewed |
|---|---|---|---|
| Capability definition | Published | Scope, deliverables, production method, and quality gates on this page. | 24 Aug 2026 |
| Public work samples | In production | No public artifact link is claimed on this page yet. | 24 Aug 2026 |
| Outcome metrics | Not claimed | No audience, commercial, quality, or performance result should be inferred. | 24 Aug 2026 |
| Independent validation | Not claimed | No award, client endorsement, certification, or third-party review is asserted. | 24 Aug 2026 |